Loading...
Unity

Our response to Improbable’s blog post (and why you can keep working on your SpatialOS game)

We terminated our relationship with Improbable due to a failed negotiation with them after they violated our Terms of Service.

We’ve made it clear that anyone using SpatialOS will not be affected.

Projects that are currently in production or live using SpatialOS are not affected by any actions we have taken with Improbable.

If a game developer runs a Unity-based game server on their own servers or generic cloud instances (like GCP, AWS or Azure), they are covered by our EULA.

We have never communicated to any game developer that they should stop operating a game that runs using Improbable as a service.

If you are using SpatialOS, please contact us directly at support@unity3d.com or visit support.unity3d.com so we can address your questions and resolve your problems.

What happened and why?

https://blogs.unity3d.com/2019/01/10/our-response-to-improbables-blog-post-and-why-you-can-keep-working-on-your-spatialos-game/

Lascia un commento

Il tuo indirizzo email non sarà pubblicato. I campi obbligatori sono contrassegnati *