We terminated our relationship with Improbable due to a failed negotiation with them after they violated our Terms of Service.
We’ve made it clear that anyone using SpatialOS will not be affected.
Projects that are currently in production or live using SpatialOS are not affected by any actions we have taken with Improbable.
If a game developer runs a Unity-based game server on their own servers or generic cloud instances (like GCP, AWS or Azure), they are covered by our EULA.
We have never communicated to any game developer that they should stop operating a game that runs using Improbable as a service.